Kickoff meeting held during 2009 Spring SIW.
Modern games drive the state of the art for both hardware and software development for modeling and simulation. The huge game industry has the potential to expand the modeling and simulation world and enhance its opportunities. A strong M&S industry demands no less. This study is especially important as we apply game technology to distributed team activity both in real time and asynchronously. Teams must be able to share good data, have their time used well, track and store work accessibly and safely. Games provide rich communication, rivaling video conferencing at lower bandwidth, providing opportunity to share data such as simulation, video, photos, other images, computations, drawings, text, voice and other sensory input.
This study will explore serious questions concerning the possibilities and requirements for applying game technology to simulation. It will investigate current and potential use of game technology among complex domains and such on-going work in standards development and deployment as are relevant and suggest opportunities for partnering.