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2005 Fall SIW
Top /  Conferences & Workshops /  SIW /  2005 Fall SIW
2005 Fall SIW
 
2005 FALL SIW FOCUS:
Use of Game Technology in Military Modeling and Simulation
Theme Coordinator: Pete Swan
Defense departments worldwide are turning to game technologies such as scenario-based game engines and on-line massive multi-player role-playing game servers as one way of providing low-cost, on demand, deployable tactical training to the warfighter.  In addition, game and entertainment technologies such as crowd behavior modeling are being embedded into traditional military trainers.  While defense departments value and mandate standards in military programs, does the game industry have the commitment, incentive, and experience to apply simulation standards to ensure validity of training and to enable communications, commonality, and reuse between different vendors' games?
Games and game technologies are proliferating in military training.  Are they reusable, interoperable, and maintainable? If not, should they be?  Must the military community create its game technologies from a blank sheet? Or can we devise economically efficient methods to reuse commercial games without falling victim to common problems such as how to gain access to proprietary code and how to interpret the game results for analytic purposes?

 

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